CommonC++Lib RiscOSC++Lib ToolboxC++Lib
Toolbox Library for use with the RiscOS DDE C++/CFront compiler
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WindDefStr Struct Reference

#include <WimpBits.h>

Public Member Functions

 WindDefStr ()
 ~WindDefStr ()
void * operator new (size_t)
void * operator new (size_t, int)
void * operator new (size_t, int, int)
void operator delete (void *ptr)

Public Attributes

Box visibleArea
ScrollOffset offset
int behind
WindowFlags windowFlags
union { 
   char   c [8] 
   struct { 
      unsigned char   titleForeground 
      unsigned char   titleBackground 
      unsigned char   workForeground 
      unsigned char   workBackground 
      unsigned char   scrollOuterColour 
      unsigned char   scrollInnerColour 
      unsigned char   titleBackgroundHighlight 
      unsigned char   reserved 
   }   s
colours
Box workArea
unsigned titleFlags
unsigned workFlags
void * spriteArea
union { 
   int   w 
   struct { 
      short   width 
      short   height 
   }   s
minsize
IconDataStr title
int numIcons

Constructor & Destructor Documentation

◆ WindDefStr()

WindDefStr::WindDefStr ( )

◆ ~WindDefStr()

WindDefStr::~WindDefStr ( )

Member Function Documentation

◆ operator delete()

void WindDefStr::operator delete ( void * ptr)

◆ operator new() [1/3]

void * WindDefStr::operator new ( size_t )

◆ operator new() [2/3]

void * WindDefStr::operator new ( size_t ,
int  )

◆ operator new() [3/3]

void * WindDefStr::operator new ( size_t ,
int ,
int  )

Member Data Documentation

◆ behind

int WindDefStr::behind

◆ c

char WindDefStr::c[8]

◆ [union]

union { ... } WindDefStr::colours

◆ height

short WindDefStr::height

◆ [union]

union { ... } WindDefStr::minsize

◆ numIcons

int WindDefStr::numIcons

◆ offset

ScrollOffset WindDefStr::offset

◆ reserved

unsigned char WindDefStr::reserved

◆ [struct] [1/2]

struct { ... } WindDefStr::s

◆ [struct] [2/2]

struct { ... } WindDefStr::s

◆ scrollInnerColour

unsigned char WindDefStr::scrollInnerColour

◆ scrollOuterColour

unsigned char WindDefStr::scrollOuterColour

◆ spriteArea

void* WindDefStr::spriteArea

◆ title

IconDataStr WindDefStr::title

◆ titleBackground

unsigned char WindDefStr::titleBackground

◆ titleBackgroundHighlight

unsigned char WindDefStr::titleBackgroundHighlight

◆ titleFlags

unsigned WindDefStr::titleFlags

◆ titleForeground

unsigned char WindDefStr::titleForeground

◆ visibleArea

Box WindDefStr::visibleArea

◆ w

int WindDefStr::w

◆ width

short WindDefStr::width

◆ windowFlags

WindowFlags WindDefStr::windowFlags

◆ workArea

Box WindDefStr::workArea

◆ workBackground

unsigned char WindDefStr::workBackground

◆ workFlags

unsigned WindDefStr::workFlags

◆ workForeground

unsigned char WindDefStr::workForeground

The documentation for this struct was generated from the following file: