CommonC++Lib RiscOSC++Lib ToolboxC++Lib
Toolbox Library for use with the RiscOS DDE C++/CFront compiler
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SpriteAreaObj Member List

This is the complete list of members for SpriteAreaObj, including all inherited members.

copySprite(SpriteObj *, char *)SpriteAreaObj
copySprite(char *, char *)SpriteAreaObj
createMask(SpriteObj *)SpriteAreaObj
createMask(char *)SpriteAreaObj
createSprite(char *, int, int, int, int)SpriteAreaObj
deleteRow(SpriteObj *, int)SpriteAreaObj
deleteRow(char *, int)SpriteAreaObj
deleteSprite(SpriteObj &)SpriteAreaObj
deleteSprite(char *)SpriteAreaObj
flipXAxis(SpriteObj *)SpriteAreaObj
flipXAxis(char *)SpriteAreaObj
getAreaSize(int *)SpriteAreaObj
getAreaSize()SpriteAreaObj
getClassName()SpriteAreaObjinlinevirtual
getClassType()SpriteAreaObjinlinevirtual
getFirstSpriteOffset(int *)SpriteAreaObj
getFirstSpriteOffset()SpriteAreaObj
getFreeSpaceOffset(int *)SpriteAreaObj
getFreeSpaceOffset()SpriteAreaObj
getSprite(char *, int, SpriteObj &)SpriteAreaObj
getSprite(char *, int)SpriteAreaObj
getSpriteCount(int *)SpriteAreaObj
getSpriteCount()SpriteAreaObj
getSpriteFromCoords(char *, int, int, int, int, int)SpriteAreaObj
getSpriteInfo(char *, spriteInfo_t *)SpriteAreaObj
getSpriteName(int, int, char *)SpriteAreaObj
getSpritePtr(char *)SpriteAreaObj
getSpritePtr(char *, SpritePtr_t &)SpriteAreaObj
insertRow(SpriteObj *, int)SpriteAreaObj
insertRow(char *, int)SpriteAreaObj
loadSpriteFile(char *)SpriteAreaObj
mergeSpriteFile(char *)SpriteAreaObj
Object()Object
putSprite(char *, int)SpriteAreaObj
putSprite(char *, int, int, int)SpriteAreaObj
putSprite(SpritePtr_t *, int)SpriteAreaObj
putSprite(SpritePtr_t *, int, int, int)SpriteAreaObj
putSprite(SpriteObj *, int)SpriteAreaObj
putSprite(SpriteObj *, int, int, int)SpriteAreaObj
putSpriteScaled(char *, int, int, int, sprite_factors *, sprite_pixtrans *)SpriteAreaObj
removeMask(SpriteObj *)SpriteAreaObj
removeMask(char *)SpriteAreaObj
renameSprite(SpriteObj &)SpriteAreaObj
renameSprite(char *)SpriteAreaObj
saveSpriteFile(char *)SpriteAreaObj
screenLoad(char *)SpriteAreaObjstatic
screenSave(char *, int)SpriteAreaObjstatic
selectSprite(SpriteObj &)SpriteAreaObj
selectSprite(char *)SpriteAreaObj
showProperties()SpriteAreaObjinlinevirtual
SpriteArea_t typedefSpriteAreaObj
spriteAreaInitialise()SpriteAreaObj
SpriteAreaObj()SpriteAreaObj
SpriteAreaObj(int size)SpriteAreaObj
SpriteAreaObj(int size, int offset)SpriteAreaObj
useSpriteName()SpriteAreaObj
useSpritePtr()SpriteAreaObj
~Object()Object
~SpriteAreaObj()SpriteAreaObj