copySprite(SpriteObj *, char *) | SpriteAreaObj | |
copySprite(char *, char *) | SpriteAreaObj | |
createMask(SpriteObj *) | SpriteAreaObj | |
createMask(char *) | SpriteAreaObj | |
createSprite(char *, int, int, int, int) | SpriteAreaObj | |
deleteRow(SpriteObj *, int) | SpriteAreaObj | |
deleteRow(char *, int) | SpriteAreaObj | |
deleteSprite(SpriteObj &) | SpriteAreaObj | |
deleteSprite(char *) | SpriteAreaObj | |
flipXAxis(SpriteObj *) | SpriteAreaObj | |
flipXAxis(char *) | SpriteAreaObj | |
getAreaSize(int *) | SpriteAreaObj | |
getAreaSize() | SpriteAreaObj | |
getClassName() | SpriteAreaObj | inlinevirtual |
getClassType() | SpriteAreaObj | inlinevirtual |
getFirstSpriteOffset(int *) | SpriteAreaObj | |
getFirstSpriteOffset() | SpriteAreaObj | |
getFreeSpaceOffset(int *) | SpriteAreaObj | |
getFreeSpaceOffset() | SpriteAreaObj | |
getSprite(char *, int, SpriteObj &) | SpriteAreaObj | |
getSprite(char *, int) | SpriteAreaObj | |
getSpriteCount(int *) | SpriteAreaObj | |
getSpriteCount() | SpriteAreaObj | |
getSpriteFromCoords(char *, int, int, int, int, int) | SpriteAreaObj | |
getSpriteInfo(char *, spriteInfo_t *) | SpriteAreaObj | |
getSpriteName(int, int, char *) | SpriteAreaObj | |
getSpritePtr(char *) | SpriteAreaObj | |
getSpritePtr(char *, SpritePtr_t &) | SpriteAreaObj | |
insertRow(SpriteObj *, int) | SpriteAreaObj | |
insertRow(char *, int) | SpriteAreaObj | |
loadSpriteFile(char *) | SpriteAreaObj | |
mergeSpriteFile(char *) | SpriteAreaObj | |
Object() | Object | |
putSprite(char *, int) | SpriteAreaObj | |
putSprite(char *, int, int, int) | SpriteAreaObj | |
putSprite(SpritePtr_t *, int) | SpriteAreaObj | |
putSprite(SpritePtr_t *, int, int, int) | SpriteAreaObj | |
putSprite(SpriteObj *, int) | SpriteAreaObj | |
putSprite(SpriteObj *, int, int, int) | SpriteAreaObj | |
putSpriteScaled(char *, int, int, int, sprite_factors *, sprite_pixtrans *) | SpriteAreaObj | |
removeMask(SpriteObj *) | SpriteAreaObj | |
removeMask(char *) | SpriteAreaObj | |
renameSprite(SpriteObj &) | SpriteAreaObj | |
renameSprite(char *) | SpriteAreaObj | |
saveSpriteFile(char *) | SpriteAreaObj | |
screenLoad(char *) | SpriteAreaObj | static |
screenSave(char *, int) | SpriteAreaObj | static |
selectSprite(SpriteObj &) | SpriteAreaObj | |
selectSprite(char *) | SpriteAreaObj | |
showProperties() | SpriteAreaObj | inlinevirtual |
SpriteArea_t typedef | SpriteAreaObj | |
spriteAreaInitialise() | SpriteAreaObj | |
SpriteAreaObj() | SpriteAreaObj | |
SpriteAreaObj(int size) | SpriteAreaObj | |
SpriteAreaObj(int size, int offset) | SpriteAreaObj | |
useSpriteName() | SpriteAreaObj | |
useSpritePtr() | SpriteAreaObj | |
~Object() | Object | |
~SpriteAreaObj() | SpriteAreaObj | |